PREMIUM FIVEM SCRIPTS, MLO, VEHICLES, WEAPONS & ASSETS

Browse our Scripts

5 Items

Kart Rental System

Kart Rental System

Timed go-kart rentals for your race track.

Turn any track into a business. Players rent a kart from a ped, pick how many minutes they want, pay, and drive off with a countdown on screen. When the time is up the kart is gone again; every payment lands on the society account of your kart job. Your staff sets prices and pictures in game, no restart needed.

✨ Features

  • Rent by the minute - base price per kart plus a price per minute, the total updates live while the player picks the time
  • Racing style menu - kart cards with pictures, a big preview, plus / minus time control and a clear price summary
  • Countdown on screen - remaining time, kart and plate in a compact HUD; the kart is deleted automatically when the time is up
  • Early return - players can hand the kart back at the ped at any time
  • Society income - every payment goes to the job account (esx_addonaccount, qb-management, qb-banking or Renewed-Banking)
  • Admin tab in game - job employees change the price per minute, the base price and the picture of every kart; changes persist across restarts
  • Free admin karts - spawn karts without a timer for events and remove them again with one click
  • Server authoritative - prices come from the server, every event is validated, distance checked and rate limited
  • Refund safe - if the kart cannot be spawned or the keys fail, the player gets the money back automatically
  • Vehicle keys - jaksam vehicles_keys, qb-vehiclekeys and wasabi_carlock work out of the box, any other key script is one line in an open file
  • ox_target / qb-target optional, key prompt by default
  • Discord webhook - rentals, returns, expiries and admin spawns with player, kart, plate and amount
  • Fully translated interface - EN, DE, FR, TH, PT-BR including every button

🧩 Framework Support

  • ESX Legacy and QBCore - one download, auto-detection included
  • Full framework bridge ships open source (framework/) for custom forks

🔓 You stay in control

Escrow protected, but everything you need to customize stays editable:

  • config.lua - all settings, karts, prices, location
  • sv_config.lua - server-only secrets (webhook), never readable by clients
  • locales/ - EN / DE / FR / TH / PT-BR included, add your own
  • custom/ - your notify system, vehicle keys, interaction prompt, fuel hook, logging
  • framework/ - complete ESX/QBCore bridge
  • html/style.css - restyle the whole interface

⚡ Performance

  • 0.00 ms idle / 0.00 ms in use (resmon)
  • One distance check per second when away from the ped; the ped only exists while a player is nearby, karts are spawned and removed by the server

Battle-tested in live production - this script runs daily on a server with 200+ concurrent players. The resmon values above were measured at peak population, not on an empty test server. No measurable impact on server tick rate and no FPS cost on the client, even at full slots.

📦 Requirements

  • ESX Legacy or QBCore
  • OneSync
  • No database needed (optional SQL file creates the ESX job)

🛟 Support

Questions or issues? Join our Discord: discord.gg/UmqU67rp4v
More StudioWorks scripts: studioworks.tebex.io
Installation guide (README.md) is included in the download.

€19.99

Add to Basket
Police Ankle Monitor Tracker

Police Ankle Monitor Tracker

House arrest your players.

Give your police a real ankle monitor. Officers attach it with an item, watch every wearer in a dispatch style menu, ping their live position on the map, and criminals get a nerve-wracking break-out minigame that alerts the whole department. Timers survive relogs, restarts and character swaps.

✨ Features

  • Visible on the ankle - custom streamed prop attached to the left ankle, every player sees who is on a monitor
  • Monitoring menu - every wearer online or offline, status, remaining time, search, removed and expired history
  • Live tracking with cooldown - 20 seconds of live blip plus radius circle for the requesting officer, then a per-monitor cooldown; the wearer is told they were checked
  • Break-out minigame - cutter item, spacebar timing game with 5 difficulty levels; every officer gets an alert and a blip at the wearer for 30 seconds
  • Timers that stick - stored in your database, optionally counting only while the wearer is online; the monitor is re-attached the moment they join
  • Offline wearers by name - character names resolved from the ESX and QBCore tables, not steam names
  • Commands and key bind - /anklemonitor, /ankletrack <id>, /ankleremove <id>, optional apply command
  • Audit trail - four Discord webhooks (applied, removed by police, cut off, located with coordinates) and an open log hook
  • Exports and state bags - AddMonitor, RemoveMonitor, HasMonitor and a sw_ankle_active state bag for jail, MDT and zone scripts
  • Server authoritative - job, distance, items, duration and even the minigame timing are validated on the server, every event is flood protected
  • Your department, your badge - header text and badge picture in the config, CSS open for restyling
  • Fully translated - EN, DE, FR, TH, PT-BR including the whole interface

🧩 Framework Support

  • ESX Legacy and QBCore - one download, auto-detection included
  • Full framework bridge ships open source (framework/) for custom forks

🔓 You stay in control

Escrow protected, but everything you need to customize stays editable:

  • config.lua - all settings
  • sv_config.lua - server-only secrets (webhooks), never readable by clients
  • locales/ - EN / DE / FR / TH / PT-BR included, add your own
  • custom/ - hook in your own notify system, logging and apply / remove hooks
  • ui/style.css - restyle the whole menu
  • framework/ - complete ESX/QBCore bridge

⚡ Performance

  • 0.00 ms idle / 0.00 ms in use (resmon)
  • No per-frame loops at all; blips are only updated while a tracking or break attempt is running

Battle-tested in live production - this script runs daily on a server with 200+ concurrent players. The resmon values above were measured at peak population, not on an empty test server. No measurable impact on server tick rate and no FPS cost on the client, even at full slots. Months in service without memory leaks or forced restarts.

📦 Requirements

  • ESX Legacy or QBCore
  • oxmysql

🛟 Support

Questions or issues? Join our Discord: discord.gg/UmqU67rp4v
More StudioWorks scripts: studioworks.tebex.io
Installation guide (README.md) is included in the download.

€29.99

Add to Basket
Player Trading

Player Trading

Scam-proof trading between players - items, weapons, money and vehicles.

A trading menu two players actually trust. Both sides put their goods on the table, confirm twice, and the server executes the swap all or nothing. No middleman, no dropped items, no "I paid but never got the car".

✨ Features

  • Trade everything - items, weapons (with ammo, attachments and tint), cash, dirty money and owned vehicles in one menu
  • Server authoritative - the interface only displays; every offer is checked against the live inventory, twice
  • All or nothing - vehicles change owner with a conditional database update and roll back if anything else fails
  • Two step confirmation - both players press Ready, then both press Accept; any change resets both
  • Anti spam built in - request limits, decline cooldown, distance checks and per event flood protection
  • Fast picker - search, category filters with counters, sorting and multi select with inline amounts
  • Your pictures - item, weapon, money and vehicle images from your inventory, any URL or files inside the resource, per category and per entry
  • Immersive - players face each other with a notepad while trading, handshake on success, fail emote on cancel
  • Audit log - Discord webhooks for completed and failed trades with both players and exactly who gave what
  • Open goods providers - the code that reads and hands over money, items, weapons and vehicles ships unencrypted in custom/goods/; adapt it to any inventory or garage script
  • Add your own categories - properties, licenses, pets, whatever your server trades: one extra file, the interface picks it up automatically
  • Optional trade contract item - require an item to trade, consume it on success
  • Preview mode - /tradetest opens the menu with a simulated partner, no second player needed
  • Fully translated interface - EN, DE, FR, TH, PT-BR including every button and hint

🧩 Framework Support

  • ESX Legacy and QBCore - one download, auto-detection included
  • Full framework bridge ships open source (framework/) for custom forks

🔓 You stay in control

Escrow protected, but everything you need to customize stays editable:

  • config.lua - all settings
  • sv_config.lua - server-only secrets (webhooks), never readable by clients
  • locales/ - EN / DE / FR / TH / PT-BR included, add your own
  • custom/ - hook in your own notify, partner selection, vehicle keys and logging
  • custom/goods/ - every goods category as an open provider file, add new ones
  • framework/ - complete ESX/QBCore bridge
  • html/css/ - restyle the whole interface, tokens in one file

⚡ Performance

  • 0.00 ms idle / 0.00 ms in use (resmon)
  • No loops while nothing is traded; the server checks distances only while a trade is open

Battle-tested in live production - this script runs daily on a server with 200+ concurrent players. The resmon values above were measured at peak population, not on an empty test server. No measurable impact on server tick rate and no FPS cost on the client, even at full slots.

📦 Requirements

  • ESX Legacy or QBCore
  • oxmysql (only for vehicle trading)

🛟 Support

Questions or issues? Join our Discord: discord.gg/UmqU67rp4v
More StudioWorks scripts: studioworks.tebex.io
Installation guide (README.md) is included in the download.

€29.99

Add to Basket
Roll The Dice

Roll The Dice

Server sided dice rolls everyone around you can see.

Every dice roll in roleplay comes down to one question: can the others trust the number? Roll The Dice takes that question off the table. The result is generated on the server, the interface only animates towards it, and everyone standing nearby sees the same number floating above the head of the player who rolled. Classic six sided die, custom die from 1 to 20 sides, or a spinning wheel that picks from a list the player writes themselves.

✨ Features

  • Three roll modes - the classic six sided die as a real 3D cube, a custom die with 1 to 20 sides, and a random picker wheel. Every mode can be switched off in the config.
  • Server sided results - the number is drawn on the server and validated against your config. Nothing a client sends can change the outcome, which is exactly what makes a dice roll worth anything in roleplay.
  • A real die above the head - after the roll, everyone nearby sees a die showing the rolled side floating above the player. No text block, no name tag, just the die. Adjustable time, range and size, and the drawing code ships open so you can restyle it.
  • Random picker wheel - players type their own options or pick a one click template you defined, the wheel spins, ticks and lands.
  • Item, command or both - open it with an inventory item, with /dice, or roll instantly with /dice 20 without opening anything.
  • Five languages included - EN, DE, FR, TH, PT-BR, and every single string lives in the locales folder.
  • Synthesized sound - dice rattle, wheel ticks and result chime are generated in the browser. No audio files, and players can mute them.
  • No dependencies - no database, no oxmysql, no inventory requirement. Drop it in and start.

🧩 Framework Support

  • ESX Legacy and QBCore - one download, auto-detection included
  • Full framework bridge ships open source (framework/) for custom forks

🔓 You stay in control

Escrow protected, but everything you need to customize stays editable:

  • config.lua - all settings
  • sv_config.lua - server-only secrets (webhook), never readable by clients
  • locales/ - EN / DE / FR / TH / PT-BR included, add your own
  • custom/ - own notify and logging systems, own permission checks, own effects on a result
  • ui/css/labels.css - the entire look of the floating result: die body, pips, polygon shapes, picker plate
  • ui/css/tokens.css - one shared palette for the interface and the result above the head
  • framework/ - complete ESX/QBCore bridge

⚡ Performance

Battle-tested in live production. This script runs daily on a server with 200+ concurrent players. The values below were measured at peak population, not on an empty test server - no measurable impact on the server tick rate and no FPS cost on the client, even at full slots.

  • 0.0 ms idle / 0.02 ms while a result is on screen (resmon)
  • Zero permanent threads - nothing runs while nobody is rolling
  • The renderer for the floating result is created on the first result, runs only while it draws and deletes itself afterwards
  • The server sends the result only to players who are actually close enough

📦 Requirements

  • ESX Legacy or QBCore
  • OneSync recommended (without it the distance check simply moves to the client)

🛟 Support

Questions or issues? Join our Discord: discord.gg/UmqU67rp4v
More StudioWorks scripts: studioworks.tebex.io
Installation guide (README.md) is included in the download.

One license per community. Reselling, sharing or re-uploading is prohibited.

€9.99

Add to Basket
Balloon Pop LB Phone App

Balloon Pop LB Phone App

Pump the balloon. Watch the multiplier climb. Cash out before it pops - or lose it all.

Balloon Pop is a fully server-authoritative crash game inside LB Phone, with shared live rounds for your whole server: everyone bets, sweats and pops in the same round, together. Virtual in-game currency only.


✨ Features

  • 🎈 Shared live rounds - all players play the same round, with a live pool, cashout broadcasts and a real-time feed
  • 🔒 100% server-authoritative - the client never sends multipliers or amounts; bets are escrowed, payouts computed from the server clock
  • 🧾 Provably fair - SHA-256 seed commitment before every round, seed reveal + full audit trail in the database
  • 📉 Tuned house edge (~20%) - dynamic force-loss model with anti-pattern jitter, Monte-Carlo verified; includes an RTP analysis & simulation command
  • 🏆 Daily jackpot - fed by 1% of lost bets, cracked by high-multiplier cashouts (min-bet gated, daily reset)
  • 🥇 Weekly leaderboard + personal stats and history
  • 🛡️ Built-in anti-cheat - rate limiting on every event, obfuscated events, timing-based auto-clicker detection (false-positive free; detected bots silently lose their next rounds)
  • 📊 In-app admin console - house/player net, wagers, payouts, win rate, biggest win - audited from real DB records
  • 🤖 Optional ambient bots - purely cosmetic crowd for small servers (never touch money; off by default)
  • 🔊 Synthesized sounds + haptics, no external assets - works offline
  • 🌍 5 languages included (EN/DE/FR/TH/PT-BR) - one locale folder drives server messages AND the whole app UI
  • ⚙️ Zero-setup database - schema installs itself on first start

🧩 Framework Support

  • ESX Legacy and QBCore - one download, auto-detection included
  • Full framework bridge ships open source (framework/) for custom forks

🔓 You stay in control

Escrow protected, but everything you need to customize stays editable:

  • config.lua - bets, jackpot, house edge, timings, anti-cheat, language
  • sv_config.lua - server-only secrets (Discord webhook), never readable by clients
  • locales/ - EN / DE / FR / TH / PT-BR included, add your own
  • custom/ - hook in your own logging/webhook system
  • framework/ - complete ESX/QBCore bridge

⚡ Performance

  • 0.0 ms idle / 0.0 ms with the app open (resmon)
  • Round loop only runs while at least one player has the app open - zero idle work
  • UI fully sleeps when the app/phone is closed (no background animations, no heartbeats)

📦 Requirements

  • ESX Legacy or QBCore
  • lb-phone
  • oxmysql

🛟 Support

Questions or issues? Join our Discord: discord.gg/UmqU67rp4v
More StudioWorks scripts: studioworks.tebex.io
A full installation guide (README.md) is included in the download - install, ensure, done.

One license per community. Reselling, sharing or re-uploading is prohibited.

€39.99

Add to Basket

Join our Discord

Support, updates and exclusive drops - right on our Discord.

Discord