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Christmas String Lights Creator Christmas String Lights Creator Christmas String Lights Creator Christmas String Lights Creator
  • Christmas String Lights Creator
  • Christmas String Lights Creator
  • Christmas String Lights Creator
  • Christmas String Lights Creator
  • Christmas String Lights Creator

Overview

Turn streets, venues and events into a festive scene with persistent, customizable string lights.

StudioWorks String Lights lets your team place Christmas light chains directly in the game. Select a lighting effect, click multiple surfaces to set anchor points, and save the finished chain. Stretch lights from lamp post to lamp post, decorate a market, or add atmosphere to a holiday event. Every chain is stored in your database and returns after a restart.

✨ Features

  • Three lighting modes – choose Static, Blink or Colorful before placement. Static keeps the bulbs lit, Blink alternates between glowing and visibly unlit bulbs, and Colorful cycles through the available colors.
  • Multiple anchor points – click surfaces in sequence to build one continuous chain across several spans. Short spans start with a few bulbs; longer spans receive more bulbs automatically.
  • Change effects later – admins can switch a placed chain between the three modes from the panel. The chain stays in place while the client updates its light variants.
  • Built-in management panel – open it with /stringlights to view placed chains, teleport to a chain, delete it, or start a new one.
  • Detailed permissions – grant ESX jobs or selected online players separate rights to create, delete and teleport. Player permissions are saved by Rockstar license, so they remain available after reconnecting.
  • Persistent settings – admins can set the global render distance in the panel. Chains, permissions and settings are stored with oxmysql; the required tables are created automatically on resource start.
  • Custom Christmas bulbs – included GTA V Legacy drawable models have colored emissive materials and a visible unlit variant for the Blink effect.
  • Four languages – English, German, Spanish and French locale files are included. Select the active language in config.lua.

🛠️ Placement & control

Choose a mode in the StudioWorks panel, then left-click to add anchor points. Press Enter to save the chain or Backspace to undo the last point. The panel also gives admins a clear list of saved chains and their actions. Access is checked on the server for every operation.

⚡ Rendering

Bulb objects are created locally near players and loaded in small batches. Additional light sources are limited by distance and per-chain limits. The cable is drawn between the saved anchor points. Render distance and effect timing can be adjusted in the configuration.

📦 Requirements

  • FiveM with GTA V Legacy assets
  • ESX (es_extended)
  • oxmysql and a MySQL/MariaDB database connection

⚙️ Configuration

config.lua contains admin groups, allowed licenses, placement limits, render limits, animation timing and the active locale. The included README explains installation and database permissions. Existing chains remain in the database when the resource restarts.

🛟 Support

Questions or issues? Join our Discord
More StudioWorks scripts: studioworks.tebex.io

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